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	<title>Gamedev Fun</title>
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	<description>Sharing all the funs in game development</description>
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		<title>Gamedev Fun</title>
		<link>http://gamedevfun.wordpress.com</link>
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		<item>
		<title>Links of Helpful GameDev Techniques (1)</title>
		<link>http://gamedevfun.wordpress.com/2009/08/26/links-of-helpful-gamedev-techniques-1/</link>
		<comments>http://gamedevfun.wordpress.com/2009/08/26/links-of-helpful-gamedev-techniques-1/#comments</comments>
		<pubDate>Wed, 26 Aug 2009 23:03:22 +0000</pubDate>
		<dc:creator>emuer</dc:creator>
				<category><![CDATA[Resources and Links]]></category>
		<category><![CDATA[GameDev]]></category>
		<category><![CDATA[Links]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Resources]]></category>
		<category><![CDATA[Tips&Tricks]]></category>
		<category><![CDATA[XNA]]></category>

		<guid isPermaLink="false">http://gamedevfun.wordpress.com/?p=57</guid>
		<description><![CDATA[There are so many gems here and there in the internet for game developments. So many that I can not read and learn from them right away. Instead of leaving them opened in my Firefox tab sessions. I decided to group them up into a blog posts. This way I can come back and find [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gamedevfun.wordpress.com&amp;blog=8801834&amp;post=57&amp;subd=gamedevfun&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<title>Links for XML in XNA</title>
		<link>http://gamedevfun.wordpress.com/2009/08/26/links-for-xml-in-xna/</link>
		<comments>http://gamedevfun.wordpress.com/2009/08/26/links-for-xml-in-xna/#comments</comments>
		<pubDate>Wed, 26 Aug 2009 22:12:19 +0000</pubDate>
		<dc:creator>emuer</dc:creator>
				<category><![CDATA[Game  Dev]]></category>
		<category><![CDATA[Resources and Links]]></category>
		<category><![CDATA[GameDev]]></category>
		<category><![CDATA[Links]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Resources]]></category>
		<category><![CDATA[XNA]]></category>

		<guid isPermaLink="false">http://gamedevfun.wordpress.com/?p=52</guid>
		<description><![CDATA[While struggling on using plain text format doing save/load of the game data, why not spend some time googling and poking around the web to see whether a better wheel is already invented. Here is what I found: - Shawn Hargreaves talks about XML seriazers in various posts in his blog: How serializers work Everything [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gamedevfun.wordpress.com&amp;blog=8801834&amp;post=52&amp;subd=gamedevfun&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://gamedevfun.wordpress.com/2009/08/26/links-for-xml-in-xna/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
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		<title>Notes from OO Game Design</title>
		<link>http://gamedevfun.wordpress.com/2009/08/17/notes-from-oo-game-design/</link>
		<comments>http://gamedevfun.wordpress.com/2009/08/17/notes-from-oo-game-design/#comments</comments>
		<pubDate>Tue, 18 Aug 2009 00:39:25 +0000</pubDate>
		<dc:creator>emuer</dc:creator>
				<category><![CDATA[Game  Dev]]></category>
		<category><![CDATA[Reading Notes]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[GameDev]]></category>
		<category><![CDATA[ReadingNotes]]></category>

		<guid isPermaLink="false">http://gamedevfun.wordpress.com/?p=44</guid>
		<description><![CDATA[Notes from OO Game Design Here is the Notes I made from reading OO Game Design article from: http://www.devmaster.net/articles/oo-game-design/ - All computer games can be broken down into 5 basic objects: Game Entities Object, Game Action Object, Game Form Object, Game State Object, Game Space Object, - But all 5 objects above belongs two type [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gamedevfun.wordpress.com&amp;blog=8801834&amp;post=44&amp;subd=gamedevfun&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>1</slash:comments>
	
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			<media:title type="html">Fig.2</media:title>
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			<media:title type="html">Fig.2B</media:title>
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			<media:title type="html">Fig.5</media:title>
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			<media:title type="html">Fig.6A</media:title>
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		<item>
		<title>How To Change Resolution in XNA</title>
		<link>http://gamedevfun.wordpress.com/2009/08/11/how-to-change-resolution-in-xna/</link>
		<comments>http://gamedevfun.wordpress.com/2009/08/11/how-to-change-resolution-in-xna/#comments</comments>
		<pubDate>Tue, 11 Aug 2009 14:05:49 +0000</pubDate>
		<dc:creator>emuer</dc:creator>
				<category><![CDATA[XNA Tips and Tricks]]></category>
		<category><![CDATA[Tips&Tricks]]></category>
		<category><![CDATA[XNA]]></category>

		<guid isPermaLink="false">http://gamedevfun.wordpress.com/?p=16</guid>
		<description><![CDATA[The way to change resolution in XNA is so much easier than in DirectX  (Correct me if I am wrong), what you need to do is change graphics.PreferredBackBufferWidth and graphics.PreferredBackBufferHeight. Add these two lines to your Initialize() method of Game1 class: To get the current resolution during the game is running, you can access the [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gamedevfun.wordpress.com&amp;blog=8801834&amp;post=16&amp;subd=gamedevfun&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
	
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		<title>How To Show Mouse Cursor in XNA</title>
		<link>http://gamedevfun.wordpress.com/2009/08/10/how-to-show-mouse-cursor-in-xna/</link>
		<comments>http://gamedevfun.wordpress.com/2009/08/10/how-to-show-mouse-cursor-in-xna/#comments</comments>
		<pubDate>Mon, 10 Aug 2009 14:00:59 +0000</pubDate>
		<dc:creator>emuer</dc:creator>
				<category><![CDATA[XNA Tips and Tricks]]></category>
		<category><![CDATA[Tips&Tricks]]></category>
		<category><![CDATA[XNA]]></category>

		<guid isPermaLink="false">http://gamedevfun.wordpress.com/?p=9</guid>
		<description><![CDATA[Sometimes it is very useful to show mouse cursor in the XNA game window. One way to do that is to draw a mouse cursor sprite and update its position to the current mouse position.  However that takes a bit of work to add the sprite, put some code in the Update() and Draw() method. [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gamedevfun.wordpress.com&amp;blog=8801834&amp;post=9&amp;subd=gamedevfun&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
	
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			<media:title type="html">emuer</media:title>
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		<item>
		<title>Alright, Here Is The First Real Post</title>
		<link>http://gamedevfun.wordpress.com/2009/08/09/alright-here-is-the-first-real-post/</link>
		<comments>http://gamedevfun.wordpress.com/2009/08/09/alright-here-is-the-first-real-post/#comments</comments>
		<pubDate>Mon, 10 Aug 2009 00:38:16 +0000</pubDate>
		<dc:creator>emuer</dc:creator>
				<category><![CDATA[NonTech Talks]]></category>
		<category><![CDATA[NonTech]]></category>
		<category><![CDATA[XNA]]></category>

		<guid isPermaLink="false">http://gamedevfun.wordpress.com/?p=5</guid>
		<description><![CDATA[I opened this blog some time ago, but didn&#8217;t find time to update it and put in some real contents,  since I have been busy studying how to make games using Microsoft&#8217;s fantastic XNA framwork. Today, after swimming in some ugly spaghetti sample code for a while and finally get frustrated, I decided to write [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gamedevfun.wordpress.com&amp;blog=8801834&amp;post=5&amp;subd=gamedevfun&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://gamedevfun.wordpress.com/2009/08/09/alright-here-is-the-first-real-post/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
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			<media:title type="html">emuer</media:title>
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		<item>
		<title>Hello world!</title>
		<link>http://gamedevfun.wordpress.com/2009/07/30/hello-world/</link>
		<comments>http://gamedevfun.wordpress.com/2009/07/30/hello-world/#comments</comments>
		<pubDate>Thu, 30 Jul 2009 16:32:01 +0000</pubDate>
		<dc:creator>emuer</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false"></guid>
		<description><![CDATA[Welcome to WordPress.com. This is your first post. Edit or delete it and start blogging! The main reason that I am using WordPress is its user-friendliness of pasting source code. Let&#8217;s see how it looks: Also, here has some very good tips on editing text formats in wordpress!<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gamedevfun.wordpress.com&amp;blog=8801834&amp;post=1&amp;subd=gamedevfun&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>1</slash:comments>
	
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			<media:title type="html">emuer</media:title>
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